AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Venezuela: Q1 2024
Analyzing the performance of the top 5 anime games on Android in Venezuela during Q1 2024, including trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 anime games on the Android platform in Venezuela showcased diverse trends in terms of downloads, revenue, and active user engagement. Here's a detailed look at the performance of these games based on data from Sensor Tower.
Black Clover M from Garena International II saw a fluctuating pattern in weekly downloads, peaking at 2.4K in mid-January and later experiencing a decline towards the end of March with 573 downloads. Revenue for the game also varied, starting at $121 in the first week of January and settling around $28 by the end of March. Active users remained relatively stable, ranging from 14.9K to 20.9K, with a slight drop to 16.3K in the final week.
Yu-Gi-Oh! Duel Links by KONAMI had a notable peak in downloads at the end of February with 2.1K downloads, while revenue showed a spike in late January at $65 before tapering off to single digits by the end of March. Active user numbers were fairly consistent, ranging from 6.1K to 9.6K throughout the quarter.
The Seven Deadly Sins from Netmarble experienced a steady trend in downloads, maintaining an average of around 500 weekly downloads, with a notable increase to 732 downloads in early February. Revenue peaked at $60 in late January but generally hovered around $10-$30 for most of the quarter. Active users ranged between 2.7K and 3.3K, showing minor fluctuations over the three months.
Saint Seiya: Legend of Justice by Wanda Cinemas Games had a significant spike in downloads in late January with 969 downloads, although revenue remained low, peaking at $27 in early January and dropping to $5 by the end of the quarter. Active users showed a modest range from 1.4K to 2.8K, reflecting a stable user base.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. displayed strong download numbers, peaking at 13.6K in the first week of January and ending the quarter with 11.9K downloads. Revenue was relatively low, with the highest being $57 in early January. The game maintained a robust active user base, ranging from 49.5K to 66.9K, showing consistent engagement throughout the quarter.
For more detailed insights and data, visit Sensor Tower.